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(which is what pre-processor macros are for).Ģ. These are not direct replacements but there is the wine libraries which should allow cross-compilation with no major change of sourcecode. There is at least two other (free) development studios, GTK and QT. There is no MAC based equivalent for this product and it's resources
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RHINO FOR MAC VS PC SOFTWARE
We do our software development in Microsoft Developer Studio. At that price, a $1,000 Windows computer running Windows based Rhino makes a lot more sense. At present projections, assuming we could find the programmers and they could co-develop a product similar enough to the Windows based product to make it viable, each copy would have to be priced over $20,000 per seat. Thirdly, there are not enough potential sales of a MAC based product to keep it affordable. Secondly, it is nearly impossible to find MAC programmers with the PhD level math skills needed for this kind of programming at any price. There is no MAC based equivalent for this product and it's resources. I'm sorry but it is not at all likely that there will ever be a MAC version of Rhino. We don't think we are missing out on much at all. Their webpage FAQs suggest using Virtual PC for Rhino 3D, which I thought was ridiculous.
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''I've been trying to get several software vendors to port various program I still have to use on the PC side. Run it in segments, and you will learn a lot from it.
RHINO FOR MAC VS PC HOW TO
This movie shows some basic hull fairing, how to add a deck, transom, cabin, keel, some interior elements, how to apply some waterline stripes, how to balance the sail plan, calculate weights and center of gravity, etc. Here you will find well over three hours of tutorial movies, including an example where a sailboat sketch is being done in sixteen minutes. You will find free demos of both the Mac and Windows versions at Another suggestion would be to check out the "Training" section of this web site. Works on Classic and OSX, including Intel Macs. It comes with modern 3D push-pull modeling handles to allow shaping from any view, dynamic cross sectioning, unlimited number of surfaces, very powerful and highly parametric integrated unfolding features that are dynamically linked to the 3D objects, integrated nesting of unfolded parts, marine calculations with offsets and weight calculations, integrated OpenGL renderings and animation abilities, etc.
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