

Try to put things in perspective by directly comparing Daikatana to another, well-known game, which is considered good.However, in a retrospective review, I feel that the right thing is to focus only on the gameplay. All of these things are important to consider when reviewing a freshly released game, and it would be wrong to ignore them. Look at the game only from the angle of how fun it is to play nowadays, ignoring aspects like how long it was in development, how it was marketed, how it fared compared to expectations, how it compared to other contemporary titles, how much it cost back then, and how bug-free the initial release was.Certainly several such have been done about Daikatana. With a game as infamous as this, every once in a while, someone tries to retrospect into it, to check whether it’s really as bad as it was said. So I got the GoG versions of both games, updated and patched, and all ready to run on a modern PC (BTW, GoG is amazing, and I encourage everyone to buy from them and support them!), and got ready to play. Being a person who likes his oldies, replays them frequently, and does not need cutting-edge graphics to enjoy a game, I believed that I the games’ obvious technical deficiencies compared to modern titles would not bother me. In other words, I get to see how the games weathered the test of time. I figured that it can be turned into an advantage – now, much later, I get to play the games and experience them for what they are, and not what they were back then, not influenced by contemporary trends and the like. It so happened, that during the period when these games were released my interest in first person shooters was at its lowest, so I did not play any of them when I was “supposed to”.

Many years later, I recalled that episode in the forums, and decided, out of curiosity, or boredom, or my own funny hobby of checking certain apparently preposterous claims, to actually play both games, and form my own opinion. The Dallas branch of Ion Storm, who developed the game, soon followed.

It was completely destroyed by all the reviews, and went down as one of the biggest flops in video game history. Daikatana came out in 2000, 2.5 years after the promised release date, using the already outdated at the time Quake II engine, over-hyped and under-delivering, and packing a few game-breaking bugs and “features”.
#QUAKE II PC GAME SOFTWARE#
Quake II came out in 1997, and like every id Software first-person shooter until then used the same successful game formula on top of a new shiny 3D engine. Apparently, everyone but him, forum administration included, thought the very idea that such a claim can be true completely and utterly preposterous. Usually.Īt one point, one of the frequent posters had the title of this page set as his custom title. Since titles appear in every post, and since regular users could not change them, these jokes would stick for as long as the administrators wanted it, presumably to embarrassment the user and entertain the community. Things like “How do I get the red key on MAP02?” (you’ll understand if you played DOOM II). The administrators in the Doomworld forums used to have a funny hobby: sometimes users who said something, which was considered extremely stupid, would get that quote as their custom title. If you just want to get the bottom line, go to the last page for a quick summary in Q&A format. A bit raw to start, but with a couple of easy tweaks you can achieve a very pleasant gaming experience.

#QUAKE II PC GAME UPDATE#
#QUAKE II PC GAME PATCH#
Game or Patch Questions? Visit FileForums
